Monday, May 7, 2018

Week 15 | Final Project

Link for final project's Intstructables guide:

Week 14 | Work Week


Sketch of project

Week 13

'Natural Born Cyborgs'  cont.

Chapter 6 – Global Swarming

The activities we partake in on our planet are left as a footprint. These footprints can be exploited to better suit our relationships with our technological extensions.

Collaborative filtering- categorization derived from the accumulation of our technological footprints

Chapter 7 – Bad Borg?

Same danger (more or less real):

- Inequality
- Intrusion
- Inability to control
- Overload
- Alienation
- Narrowing
- Deceit
- Degradation
- Disembodiment

Week 12

'Natural Born Cyborgs'  cont.

Chapter 3 – Plastic Brains, Hybrid Minds

The image of our physical body, though perceived as solid, is actually highly negotiable. It is a mental construct, open to renewal and reconfiguration. There are tricks that can modify our perception of it.

Our brains can readily project feeling and sensation beyond our biological shell.

The brain make a very intelligent use of the small high-resolution fovea. Our eyes are only able to focus on about 20% of our field of vision. 

Change Blindness: When we are not consciously looking for it, changes can occur without us noticing it and continuing on like nothing happened. Ex: two people wearing the same shirt color can switch seats from across the room unnoticed by people not consciously keeping track of their movements.

The brain prefers meta-knowledge (how to acquire and exploit information) over baseline knowledge (basic, real knowledge).

The visual brain is opportunistic; instead of attempting to create, maintain and update a rich inner representation, it “lets the world serve as its own best model”.

The act of labeling allow the brain to reduce a complex, abstract problem, to a simpler, concrete one.

Our brains are good at pattern matching, association, and perception. For more complex reasoning we need external help.

With speech, text, and the tradition of using them as a tools, humanity became early cyborgs.

Chapter 4 – Where Are We? & Chapter 5 – What Are We?

The perception of our location and our bodies

Telepresence- the perception of being elsewhere

Perception is not passive, it is active. Perception is built off of our actions and interactions with and within our world.

Our brains are amazingly adept at learning to exploit new type and channels of input. Our brains, especially those of newborn babies, are extremely plastic.

Our sense of ‘where we are’ and of ‘what we are’ are based/ built on the basis of the brain’s ongoing registration of correlations.

“I am the sum total of the parts I control directly”- Its not just the objects we interact with that are tools, our bodies are just an amalgamation of tools working together as well. Our existences are made up of the sum of the tools we use.

Thursday, March 29, 2018

Week 11

'Natural Born Cyborgs' 

Chapter 1 - Cyborgs Unplugged

The term “cyborg” was first used in 1960 by Clynes and Kline in their article “Cyborgs and Space”.
- Not the merger of flesh and wire
- Not the depth of the implant
- But the potential of transformation
- And for cognitive systems the fluidity of the flaws of information.

Chapter 2 – Technologies to Bond With

Transparent technologies:
- Seamless integration
- Little mental effort to operate

Opaque technologies:
- Unnaturally integration
- Requiring constant attention, remaining in focus during operation
What is important in making a cyborg is

Monday, March 19, 2018

Week 10 | Final Project Proposal

Will probably do something related to my love of costuming/cosplay. Either a mask or article of clothing that uses data read from me (heart rate, body temp, etc.), and-- possibly-- my surroundings (external temp, proximity to others, light levels, etc.)

Idea I: "Heart on my Sleeve" 

-A simple wearable that reflects vital data on a small interface on my upper arm. Possible use of an LCD screen, or a just a flexible LED grid that shows various symbols based on vitals (stable HR and body temp= purple smiley-face/ erratic HR or high HR + high or low body temp= blue frowny-face or red angry-face)

Idea II: "2 Birds..."

-Find creative ways to incorporate what I've learned about sensors and Arduinos into a set of cosplay armor. ( - make the lines on the chest glow and pulse with my HR, and maybe add glowing eyes to the helmet that respond to my voice)

Monday, March 5, 2018

Week 9 | Instructables Examples

The Good

-Well documented, user friendly, easy to understand instructions
-Clear images

The Bad

-Shit quality video, probably recorded on a toaster
-Basically nothing going on here...

The Ugly

-Well documented but very cluttered
-Blurry/confusing images


Week 8 | Noise Project Critique

Monday, February 19, 2018

Week 7

Week 6 | Sensor Research

Pulse Sensor

The sensor uses an infrared light and receiver to sense subtle changes in color of the user's skin dependent on blood flow. Higher concentrations of blood in the area are equivalent to a pulse.

Friday, February 16, 2018

Week 5 & Week 6

Arduino Intro


Blinking LED Test

Photoresistor Test pt. 1

Photoresistor Test pt. 2


Relay Attached to Arduino

Wednesday, January 31, 2018

Week 4

Tactile Noise Maker | Part 2

Brass bullet shells will be used as a conductor/ contact point


Semiotics- Study of signs and symbols and their use

Wednesday, January 24, 2018

Week 3

Tactile Noise Maker | Part 1

TNM layout 2 - Failure: produced sound even without interaction, however holding touch-points and sliding fingers around modulated the frequency of sound in some interesting ways (kind of like moving your finger up and down on a guitar string)

TNM layout 3 - Success: responded to touch by making sound, however touching/tapping the capacitors while holding the touch-points allowed for more rhythmic production of sound. Strangely though, it may just be my amount of conductivity, the device responded much better to other people's touch over mine. 

Tuesday, January 23, 2018

Week 2 | Upgrade Proposal

Project 1 | Wetware Upgrade

A God-defying series of Augmentations grafted onto the bones, integrated into the nervous system, with synthetic musculature.

The central augment resides along the base of the skull, within the cranial cavity, and attached to the brain. This part is called the Furcas System, and serves as a way to route data directly to the brain -primarily for accelerated learning- and monitors and directs any other augments. If desired, an upgrade can be added that allows the user to manipulate their perception of time at will, accelerating reflexes and response time. However, this can only be used for a short period of time due to its heavy consumption of energy.

The 'horns' are part of the Barbatos system, a complex array that heightens the users' perception of all sorts of environmental stimuli- emotion, chemicals, sound, etc. Barbatos also allows the projection of  a Heads-up-display. These can be modified to connect to satellite systems as a built-in gps.

And if a user desires to revoke their humanity and cast off the shackles of physical limits, the Astaroth series of augments consists of bone grafts and replacements to increase structural durability, synthetic muscles to compensate for this added weight and increase the users' physical capabilities, and organ enhancing systems or synthetic organ replacements.

Reading Response | Hertzian Tales Ch 2

Week 1

Intro to Electronics

Breadboarding blinking LEDs

Soldering blinking LEDs onto circuitboard